The End
I didn’t write the previous post because it looks like we are in the mid game, so I was surprised when the game just ends. In the meantime these are the developments.
Persephone
Phase 1 is a magic focused fight with the boss using ranged attacks, while phase 2 the boss uses more melee attacks. I think the fight has some good variety, most importantly the boss doesn’t run away all the time. Most of the difficulty meanwhile comes from the camera where I cannot see the boss in phase 1 because it is so damn huge. Phase 2 is much better because the boss is crawling, so I can see the boss. The boss is relatively ok once I get the timing down. The boss has a nuke upon death, but it is extremely telegraphed and enough time is given to get away. Pretty fun fight.
Winged Angel thing
This is a gimmick fight which mostly involves hiding from the wind blowing you halfway across the arena. A relatively easy fight once I figure out the gimmick, though this is a fight with an ally, Stone. Though I basically saw him once at the start then he shows up here, I think I missed his quest or dialogue.
Enuomia
This is technically a 3 phase fight, however there is a checkpoint at the final fight. The first two phases are more cinematic, while the final phase is the actual fight. Now I have an ally, Feylia, helping me with the fight and we stunlocked the boss, but seeing the ally fly around with her greatsword like a witch on a broom is really funny. Though thanks to that we are able to stunlock the boss.
Ursula (Optional)
Another 2 phase fight that was relatively fun, she is pretty hidden though. Phase 1 is the same as the hunter of bladers and phase 2 adds some new fast attacks. I like phase 2 for its frantic nature compared to phase 1 duel. Ironically it is also easier to parry her despite having some extremely insane AOE and attacks if you let her actually attack. And she is relatively easy to parry which interrupts her attacks. Still it was enjoyable trying to not die and figure out her attacks.
Loksid (Actual final boss)
She looks like the Nameless King’s daughter, down to the lance and the lightning attacks. The arena is rather beautiful, and the fight actually reminds me of the nameless king a lot. This is a second duel fight and she has a lot of lance attacks with delays, lightning follow-ups, and attacks to close distance. Phase 1 isn’t that difficult, and there is not a lot of fast attacks. Though I think I was a little overlevelled for the fight as I can take around 4-5 hits before being in trouble. One thing I notice is that the boss has some of the same church talent frames as the player which is a nice touch, specifically Thunder Stop where she leaves a clone that explodes. Phase 1.5 at mid health isn’t much to talk about as it just gives her attacks some lightning
Phase 2 meanwhile is a fun fight, she technically has 4 phases here denoted as 2.1, 2.2, 2.3 and 2.4. Where she starts at 2.1 and if her sync bar gets too high, she will bump up to the next phase which grants her more attacks. Where I quote on my reaction to 2.4 “HOLY FUCKING SHIT WHAT’S THAT” then I died. I thought it was a cool idea though the logical conclusion I find myself in is that while I haven’t figured her out I am fighting her at her hardest since you know she gets to hit me and build her sync bar, while on the run where I succeeded she died at 2.1 the easiest form. I felt like they could have given her the same item they gave Ursula to restore her sync bar so she actually has a chance to enter her other forms.
Aether (Cinematic Final Boss)
For the final fight we have a really cool cinematic fight with a giant old man sending purple man after the player. It was really cinematic and flashy though the boss is indeed relatively readable and easy to predict.
Ending
I think I got the bad ending which is to be expected when half the camp just vanishes, there are some optional areas that I didn’t bother with (that platforming segment) that I assume I actually need to do to get a better ending. I will probably go for it again in the future.