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This is the poster of the event.
The initial motivation for doing the workshop is simply to test the water if more technical workshop can do well in the community. As someone who has gotten interested in software, I have went through a module on computational thinking. After witnessing my classmate solution which involves several hundred primitive statement to get things done, I reazlie that it is not as intutive as I thought
The game is designed with programming background in mind, it involves a maze where they have to navigate. I was able to make use of AI to convert my python syntax and logic into javascript, the primary challange is to figure out how to structure the syntax such that it is easier to expand. Overall I made the choice to make it convert into a python script in the back. It is intentionally coded such that it is possible for both semantic error and syntax error to occur, just like real programming.
Using my experience from modding Stellaris, I decide I do not want to write code in order to add more stages. As a result I make it read a JSON file outside, so I can add stages easier.
Additioanlly the instructions are read naturally then moved by some relatively else if logic.
I tried my hand at another game, that actually uses Settler Frontier theme accurately which involve the player actually going around and trying to survvie. Unfortuatnely I was unable to finish it on time. You can check it out below.